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Diffstat (limited to 'day_02.zig')
-rw-r--r-- | day_02.zig | 110 |
1 files changed, 110 insertions, 0 deletions
diff --git a/day_02.zig b/day_02.zig new file mode 100644 index 0000000..ce5e165 --- /dev/null +++ b/day_02.zig @@ -0,0 +1,110 @@ +const std = @import("std"); +const Result = @import("util/aoc.zig").Result; + +const Hand = enum(u8) { Rock = 1, Paper = 2, Scissors = 3 }; +const Outcome = enum(u8) { Win = 6, Draw = 3, Lose = 0 }; + +const KV_Hand = struct { @"0": []const u8, @"1": Hand }; +const KV_Outcome = struct { @"0": []const u8, @"1": Outcome }; + +const Player_A_KV = std.ComptimeStringMap(Hand, [_]KV_Hand{ + .{ .@"0" = "A", .@"1" = .Rock }, + .{ .@"0" = "B", .@"1" = .Paper }, + .{ .@"0" = "C", .@"1" = .Scissors }, +}); + +const Player_B_KV = std.ComptimeStringMap(Hand, [_]KV_Hand{ + .{ .@"0" = "X", .@"1" = .Rock }, + .{ .@"0" = "Y", .@"1" = .Paper }, + .{ .@"0" = "Z", .@"1" = .Scissors }, +}); + +const Outcome_KV = std.ComptimeStringMap(Outcome, [_]KV_Outcome{ + .{ .@"0" = "X", .@"1" = .Lose }, + .{ .@"0" = "Y", .@"1" = .Draw }, + .{ .@"0" = "Z", .@"1" = .Win }, +}); + +const match_impl = struct { + fn puzzle_1(a: Hand, b: Hand) u8 { + switch (b) { + .Rock => { + switch (a) { + .Rock => return @enumToInt(b) + @enumToInt(Outcome.Draw), + .Paper => return @enumToInt(b) + @enumToInt(Outcome.Lose), + .Scissors => return @enumToInt(b) + @enumToInt(Outcome.Win), + } + }, + .Paper => { + switch (a) { + .Rock => return @enumToInt(b) + @enumToInt(Outcome.Win), + .Paper => return @enumToInt(b) + @enumToInt(Outcome.Draw), + .Scissors => return @enumToInt(b) + @enumToInt(Outcome.Lose), + } + }, + .Scissors => { + switch (a) { + .Rock => return @enumToInt(b) + @enumToInt(Outcome.Lose), + .Paper => return @enumToInt(b) + @enumToInt(Outcome.Win), + .Scissors => return @enumToInt(b) + @enumToInt(Outcome.Draw), + } + }, + } + } + + fn puzzle_2(a: Hand, b: Outcome) u8 { + switch (a) { + .Rock => { + switch (b) { + .Win => return @enumToInt(b) + @enumToInt(Hand.Paper), + .Lose => return @enumToInt(b) + @enumToInt(Hand.Scissors), + .Draw => return @enumToInt(b) + @enumToInt(Hand.Rock), + } + }, + .Paper => { + switch (b) { + .Win => return @enumToInt(b) + @enumToInt(Hand.Scissors), + .Lose => return @enumToInt(b) + @enumToInt(Hand.Rock), + .Draw => return @enumToInt(b) + @enumToInt(Hand.Paper), + } + }, + .Scissors => { + switch (b) { + .Win => return @enumToInt(b) + @enumToInt(Hand.Rock), + .Lose => return @enumToInt(b) + @enumToInt(Hand.Paper), + .Draw => return @enumToInt(b) + @enumToInt(Hand.Scissors), + } + }, + } + } +}; + +pub fn puzzle_1(input: []const u8) Result { + var iter = std.mem.split(u8, input, "\n"); + + var score: u16 = 0; + + while (iter.next()) |line| { + score += match_impl.puzzle_1( + Player_A_KV.get(&[_]u8{line[0]}).?, + Player_B_KV.get(&[_]u8{line[2]}).?, + ); + } + + return .{ .int = score }; +} + +pub fn puzzle_2(input: []const u8) Result { + var iter = std.mem.split(u8, input, "\n"); + + var score: u16 = 0; + + while (iter.next()) |line| { + score += match_impl.puzzle_2( + Player_A_KV.get(&[_]u8{line[0]}).?, + Outcome_KV.get(&[_]u8{line[2]}).?, + ); + } + + return .{ .int = score }; +} |