const std = @import("std"); const Result = @import("util/aoc.zig").Result; const Hand = enum(u8) { Rock = 1, Paper = 2, Scissors = 3 }; const Outcome = enum(u8) { Win = 6, Draw = 3, Lose = 0 }; const KV_Hand = struct { @"0": []const u8, @"1": Hand }; const KV_Outcome = struct { @"0": []const u8, @"1": Outcome }; const Player_A_KV = std.ComptimeStringMap(Hand, [_]KV_Hand{ .{ .@"0" = "A", .@"1" = .Rock }, .{ .@"0" = "B", .@"1" = .Paper }, .{ .@"0" = "C", .@"1" = .Scissors }, }); const Player_B_KV = std.ComptimeStringMap(Hand, [_]KV_Hand{ .{ .@"0" = "X", .@"1" = .Rock }, .{ .@"0" = "Y", .@"1" = .Paper }, .{ .@"0" = "Z", .@"1" = .Scissors }, }); const Outcome_KV = std.ComptimeStringMap(Outcome, [_]KV_Outcome{ .{ .@"0" = "X", .@"1" = .Lose }, .{ .@"0" = "Y", .@"1" = .Draw }, .{ .@"0" = "Z", .@"1" = .Win }, }); const match_impl = struct { fn puzzle_1(a: Hand, b: Hand) u8 { switch (b) { .Rock => { switch (a) { .Rock => return @enumToInt(b) + @enumToInt(Outcome.Draw), .Paper => return @enumToInt(b) + @enumToInt(Outcome.Lose), .Scissors => return @enumToInt(b) + @enumToInt(Outcome.Win), } }, .Paper => { switch (a) { .Rock => return @enumToInt(b) + @enumToInt(Outcome.Win), .Paper => return @enumToInt(b) + @enumToInt(Outcome.Draw), .Scissors => return @enumToInt(b) + @enumToInt(Outcome.Lose), } }, .Scissors => { switch (a) { .Rock => return @enumToInt(b) + @enumToInt(Outcome.Lose), .Paper => return @enumToInt(b) + @enumToInt(Outcome.Win), .Scissors => return @enumToInt(b) + @enumToInt(Outcome.Draw), } }, } } fn puzzle_2(a: Hand, b: Outcome) u8 { switch (a) { .Rock => { switch (b) { .Win => return @enumToInt(b) + @enumToInt(Hand.Paper), .Lose => return @enumToInt(b) + @enumToInt(Hand.Scissors), .Draw => return @enumToInt(b) + @enumToInt(Hand.Rock), } }, .Paper => { switch (b) { .Win => return @enumToInt(b) + @enumToInt(Hand.Scissors), .Lose => return @enumToInt(b) + @enumToInt(Hand.Rock), .Draw => return @enumToInt(b) + @enumToInt(Hand.Paper), } }, .Scissors => { switch (b) { .Win => return @enumToInt(b) + @enumToInt(Hand.Rock), .Lose => return @enumToInt(b) + @enumToInt(Hand.Paper), .Draw => return @enumToInt(b) + @enumToInt(Hand.Scissors), } }, } } }; pub fn puzzle_1(input: []const u8) Result { var iter = std.mem.split(u8, input, "\n"); var score: u16 = 0; while (iter.next()) |line| { score += match_impl.puzzle_1( Player_A_KV.get(&[_]u8{line[0]}).?, Player_B_KV.get(&[_]u8{line[2]}).?, ); } return .{ .int = score }; } pub fn puzzle_2(input: []const u8) Result { var iter = std.mem.split(u8, input, "\n"); var score: u16 = 0; while (iter.next()) |line| { score += match_impl.puzzle_2( Player_A_KV.get(&[_]u8{line[0]}).?, Outcome_KV.get(&[_]u8{line[2]}).?, ); } return .{ .int = score }; }